Why Mechanism Design Felt Harder Than Writing Code in My Balatro-like Backend Project
A backend developer’s reflection on moving from feature implementation to state lifecycle, game rules, and system design.
Jun 16, 202615 min read1

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Series
A project-based backend engineering series about building a Balatro-like game server with Node.js, TypeScript, NestJS, and WebSocket. This series documents feature implementation, state management, rule design, and system evolution from a backend developer’s perspective.